

AxF files can be imported into Maya for use with MtoA via the aiAxfShader. aiAxFShader: MtoA has added support for Xrite’s AxF file format through a new shader.Since the majority of the CPU features are now supported on the GPU, with lots of stability fixes and a good match between the CPU and GPU results, we’re boldly removing the beta tag! So, if you want to read all of what’s new, you will need to refer to both the original 4.0.0 release notes (representing 6.0.0.0 core), and also the newer 4.0.1 release notes (representing 6.0.1.0 core).

The latter seems like more of a hotfix that was developed ahead of launch, but is still considered a different version. Something that’s interesting about this Arnold release is that two versions have released on the same day: 4.0.0, and 4.0.1.
